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Search - "design concept"
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I tutor people who want to program, I don't ask anything for it, money wise, if they use my house as a learning space I may ask them to bring cookies or a pizza or something but on the whole I do it to help others learn who want to.
Now this in of itself is perfectly fine, I don't get financially screwed over or anything, but...
Fuck me if some students are horrendous!
To the best of my knowledge I've agreed to work with and help seven individuals, four female three male.
One male student never once began the study work and just repeatedly offered excuses and wanted to talk to me about how he'd screwed his life up. I mean that's unfortunate, but I'm not a people person, I don't really feel emotionally engaged with a relative stranger who quite openly admits they got addicted to porn and wasted two years furiously masturbating. Which is WAY more than I needed to know and made me more than a little uncomfortable. Ultimately lack of actually even starting the basic exercises I blocked him and stopped wasting my time.
The second dude I spoke to for exactly 48 hours before he wanted to smash my face in. Now, he was Indian (the geographical India not native American) and this is important, because he was a friend of a friend and I agreed to tutor however he was more interested in telling me how the Brits owed India reparations, which, being Scottish, I felt if anyone was owed reparations first, it's us, which he didn't take kindly too (something about the phrase "we've been fucked, longer and harder than you ever were and we don't demand reparations" didn't endear me any).
But again likewise, he wanted to talk about politics and proving he was a someone "I've been threatened in very real world ways, by some really bad people" didn't impress me, and I demonstrated my disinterest with "and I was set on fire once cos the college kids didn't like me".
He wouldn't practice, was constantly interested in bigging himself up, he was aggressive, confrontational and condescending, so I told him he was a dick, I wasn't interested in helping him and he can help himself. Last I heard he wasn't in the country anymore.
The third guy... Absolute waste of time... We were in the same computer science college class, I went to university and did more, he dossed around and a few years later went into design and found he wanted to program and got in touch. He completes the code schools courses and understandably doesn't quite know what to do next, so he asks a few questions and declares he wants to learn full stack web development. Quickly. I say it isn't easy especially if it's your first real project but if one is determined, it isn't impossible.
This guy was 30 and wanted to retire at 35 and so time was of the essence. I'm up for the challenge, and so because he only knows JavaScript (including prototypes, callbacks and events) I tell him about nodejs and explain that it's a little more tricky but it does mean he can learn all the basis without learning another language.
About six months of sporadic development where I send him exercises and quizzes to try, more often than not he'd answer with "I don't know" after me repeatedly saying "if you don't know, type the program out and study what it does then try to see why!".
The excuses became predicable, couldn't study, playing soccer, couldn't study watching bake off, couldn't study, couldn't study.
Eventually he buys a book on the mean stack and I agree to go through it chapter by chapter with him, and on one particular chapter where I'm trying to help him, he keeps interrupting with "so could I apply for this job?" "What about this job?" And it's getting frustrating cos I'm trying to hold my code and his in my head and come up with a real world analogy to explain a concept and he finally interrupts with "would your company take me on?"
I'm done.
"Do you want the honest unabridged truth?"
"Yes, I'd really like to know what I need to do!"
"You are learning JavaScript, and trying to also learn computer science techniques and terms all at the same time. Frankly, to the industry, you know nothing. A C developer with a PHD was interviewed and upon leaving the office was made a laughing stock of because he seemed to not know the difference between pass by value and pass by reference. You'd be laughed right out the building because as of right now, you know nothing. You don't. Now how you respond to this critique is your choice, you can either admit what I'm saying is true and put some fucking effort into studying cos I'm putting more effort into teaching than you are studying, or you can take what I'm saying as a full on attack, give up and think of me as the bad guy. Your choice, if you are ready to really study, you can text me in the morning for now I'm going to bed."
The next day I got a text "I was thinking about what you said and... I think I'm not going to bother with this full stack stuff it's just too hard, thought you should know."22 -
I am an indie game developer and I lead a team of 5 trusted individuals. After our latest release, we bought a larger office and decided to expand our team so that we could implement more features in our games and release it in a desirable time period. So I asked everyone to look for individuals that they would like to hire for their respective departments. When the whole list was prepared, I sent out a bunch of job offers for a "training trial period". The idea was that everyone would teach the newbies in their department about how we do stuff and then after a month select those who seem to be the best. Our original team was
-Two coders
-One sound guy(because musician is too mainstream)
-Two artists
I did coding, concept art(and character drawings) and story design, So, I decided to be a "coding mentor"(?).
We planned to recruit
-Two coders
-One sound guy
-One artist (two if we encountered a great artstyle)
When the day finally arrived I decided to hide the fact that I am the founder and decided that there would be a phantom boss so that they wouldn't get stressed or try flattery.
So out of 7, 5 people people came for the "coding trial session". There were 3 guys and 2 girls. My teammate and I started by giving them a brief introduction to the working of our engine and then gave them a few exercises to help them understand it better. Fast forward a few days, and we were teaching them about how we implement multiple languages in our games using Excel. The original text in English is written in the first column and we then send it to translators so that they can easily compare and translate the content side by side such that a column is reserved for each language. We then break it down and convert the whole thing into an engine friendly CSV kind of format. When we concluded, we asked them if they had any questions. So there was this smartass, who could not get over the fact that we were using Excel. The conversation went like this:(almost word to word)
Smartass: "Why would you even use that primitive software? How stupid is that? Why don't you get some skills before teaching us about your shit logic?"
Me:*triggered* "Oh yeah? Well that's how we do stuff here. If you don't like it, you can simply leave."
Smartass: "You don't know who I am, do you? I am friends with the boss of this company. If I wanted I could have all of you fired at whim."
Me:"Oh, is that right?"
Smartass:"Damn right it is. Now that you know who I am, you better treat me with some respect."
Me: "What if I told you that I am not just a coder?"
Smartass:"Considering your lack of skills, I assume that you are also a janitor? What was he thinking? Hiring people like you, he must have been desperate."
Me:"What if I told you that I am the boss?"
Smartass:"Hah! You wish you were."*looks towards my teammate while pointing a thumb at me* "Calling himself the boss, who does he think he is?"
Teammate:*looks away*.
Smartass:*glances back and forth between me and my teammate while looking confused* *realizes* *starts sweating profusely* *looks at me with horror*
Me:"Ha ha ha hah, get out"
Smartass:*stands dumbfounded*
Me:"I said, get out"
Smartass:*gathers his stuff and leaves the room*
Me: "Alright, any questions?"*Smiling angrily*
Newcomers: *shake heads furiously*
Me:"Good"
For the rest of the day nobody tried to bother me. I decided to stop posing as an employee and teaching the newcomers so that I could secretly observe all sessions that took place from now on for events like these. That guy never came back. The good news however, is that the art and music training was going pretty well.
What really intrigues me though is that why do I keep getting caught with these annoying people? It's like I am working in customer support or something.16 -
Boss: make this thing
Me: yeah no worries. Where is the spec?
Boss: We don't have enough one but we outsourced the design so call him
Designer: haven't started yet
Me: excellent
Boss: I'm going on holiday. I'll leave this to you.
Me: erm ok. I'm having a few problems getting stuff out of the designer though.
*2 weeks later and still no designs*
Boss: I'm back. Where is the progress?!
Me: indeed.
*1 week later i get half designs that sort of make sense*
Boss: hurry up!
*1 week later*
Me: designer you're busting my balls here
Designer: yeah lol
Me to boss: still having problems. No idea what I'm doing.
Boss: deal with it
*2 days later*
PM: we are demoing it to clients tomorrow
Me: brilliant. I'll become a magician then.
* Meeting goes well and no one notices the thing is a bit buggy*
*2 days later*
Me to boss and pm: you already know whats going on but I'll keep trying.
Boss: ok it's just a proof of concept anyway.
Designer: yeah here's the rest of the designs lol
*1 week later, the designs made no sense, no idea what they wanted but hey it's a proof of concept so I'll just do my best...*
*suddenly again, hey you have 1 week before we sell it. Lol. smashes a product together as fast as humanly possible, due to half designs and no time to do it right even html classes and CSS aren't right - didn't know things would be repeated at the time. No time to fix entire thing. Luckily just a proof of concept*
New senior developer: hey boss just said this is being sold tomorrow.
Me: wtf..It's a proof of concept and i was given longer...
New senior developer: no
Me: :(
Senior developer and all colleagues: it's full of bugs and doesn't work
Me: yes that will happen without specs, random tight deadlines, no designs that made sense and a total of about a week and a half to make an entire system for multiple user types to make applications, send messages, post jobs, handle all paperwork and move paperwork among different user types as they go through applications. I told everyone what was going on but i get no support...
*Silence*
Boss: wtf i gave you so long! All i know is my entire staff is working on a product that should be done ages ago
Me: ok, however i have said almost every day i need-
Boss: I'm not interested
*I finish my placement year and never get any promised work or the job offer*
Seems legit?16 -
My CEO: "So! You are the new guy we hired to design and manage the implementation of our new state of the art super-duper fancy ERP solution with badass Business Intelligence systems to grow our company which already spans over several localities across the county, that has to live for at least the next 12-15 years?
Please remember that the Windows Server in the rack in the basement needs replacement soon, and that our new fancy solution must not in any way utilize cloud-technology or SaSS! I don't like that! I think it's a scam! We store everything on premises, own our infrastructure and we buy our software...Because I think that is best!"
Me: "So... let me get this straight: You want me to build you a one-off, concept sports car that can outperform a Lamborghini using only plywood, duct-tape and a donkey cart?"
He walked off... I may need a new job next week!14 -
Not one feature.
All analytics systems in general.
Whether it's implementing some tracking script, or building a custom backend for it.
So called "growth hackers" will hate me for this, but I find the results from analytics tools absolutely useless.
I don't subscribe to this whole "data driven" way of doing things, because when you dig down, the data is almost always wrong.
We removed a table view in favor of a tile overview because the majority seemed to use it. Small detail: The tiles were default (bias!), and the table didn't render well on mobile, but when speaking to users they told us they actually liked the table better — we just had to fix it.
Nokia almost went under because of this. Their analytics tools showed them that people loved solid dependable feature phones and hated the slow as fuck smartphones with bad touchscreens — the reality was that people hated details about smartphones, but loved the concept.
Analytics are biased.
They tell dangerous lies.
Did you really have zero Android/Firefox users, or do those users use blocking extensions?
Did people really like page B, or was A's design better except for the incessant crashing?
If a feature increased signups, did you also look at churn? Did you just create a bait marketing campaign with a sudden peak which scares away loyal customers?
The opinions and feelings of users are not objective and easily classifiable, they're fuzzy and detailed with lots of asterisks.
Invite 10 random people to use your product in exchange for a gift coupon, and film them interacting & commenting on usability.
I promise you, those ten people will provide better data than your JS snippet can drag out of a million users.
This talk is pretty great, go watch it:
https://go.ted.com/CyNo6 -
I fucking want to skin alive my engineering senior director and VP.
Fucking piece of shit people. Looking at their faces from behind the screen, I can sense them stink doneky balls.
They have made my life hell.
The entire tech architecture is absolute shit in nature and engineers cannot even build a single blue colour button without creating a major fuss about it.
Every single aspect of product is built kept in my only the engineer persona. Everyone else can go and suck a racoon's dick.
And they have no concept of tech debt. They just keep building and building stuff. And then build some more.
Entire engineering org is in rush to ship shit at the end of sprint and if they don't then VP and Director are pissed. So to keep those two half witted donkeys happy, these people ship garbage. And all they comment is "cool, very cool".
And hence, entire fucking product is built because it's cool irrespective of whether it solves a problem or not.
A single user role authorisation or authentication is so fucking complex that it would take an eternity for even a developer to figure what's happening.
Fucking toxic human wastes.
There's a company wide mandate to use a certain tech stack, design guidelines, and a vision that all teams have to align. But these faggots are going in opposite direction to do what they feel like and forcing everyone else to ignore all other engagements or alignments with other teams.
These two people should be skinned alive in town square during noon and then left there until they dehydrate entirely. Fucking baboons.
I am so fucking pissed with such mindset.9 -
Today on forgotten games – Ballance.
The game is absolutely outstanding. Graphics is absolutely amazing even though the game was developed in 2004. The sound effects are perfect, I can literally feel the wooden ball rolling on steel rails. The background music is also amazing, we're talking Alexander Brandon level here.
The game is about rolling the ball through the levels trying not to fall off. There are three balls: the stone one, the wooden one and the paper one, different in weight, velocity and momentum.
I admire the clever level design. It uses in-game map features in multi-purpose way, for example some levels use ball transformers (the things that transform the ball from one kind to another) as a trap for your ball to lose momentum. It even seems like that levels were designed by some crazy modders for advanced players, but they weren't, and traveling through them feels like you're a pro gamer playing custom levels.
Even though levels seem simple at first glance, they allow non-linear gameplay and different gaming styles.
The gameplay itself is pure meditation. But even though the concept seem straightforward – just follow the level and don't fall – it's not. You have to use all three ball types: there are air vents to fly above upon, which only paper ball can do, there are obstacles to push, which only stone ball can do, and so on.
For additional sonic satisfaction the levels even feature some metal domes that serve no purpose but to be bumped into just for making amazing gong sound.
I like it that when you get cocky and think like that's easy, I got this, the game quickly puts you into place. It basically says nigga you ain't shit, you got nothing on me.
Overall it's basically a mesmerizing travel through cleverly designed levels surrounded by relaxing music and outstanding graphics.
Definitely a must-have for mechanical keyboard gamers, it's a pure satisfaction playing this game with a great level of precision and control mechanical keyboard allows.
Search for "ballance widescreen fix" for modern displays support.10 -
Front end dev be like:
Me:
This is greatest design concept ever!
Why isn't it working? It was working yesterday.
This is the stupidest design concept ever.
It works! It works! The client is going to love this as much as I do. It's exactly what they asked for!
Client:
Actually, can you do something completely different?5 -
Let junior dev design module.
Make code review.
What junior dev says: "It is a totally flexible concept!"
What junior dev means: "It is extremely shitty to use for the one use case it was meant to do, but it will be equally shitty to use for all the use cases we will never have."
Back to square one.9 -
LONG RANT ALERT, no TL;DR
* Writes an email to colleague about why I can't create a page on our CMS without at least a H1 title. She wants to me to put up an image with text on it (like a flyer), for multiple reasons, I say I need a textless image. *
30 minutes later:
* Casually plans a frontend optimization project, by looking at files on the CMS, in order to make further development easier and less time-taking*
*** EMAIL NOTIFICATION ***
* clicks *
"Hello, this is [Graphic designer] from the company who created the image with text on it. I do not understand why you can't put display:none on your <h1> tag. Also, being a web company, we are used to making themes and my solution of display:none will work. It's pityful to work on a design only to have it stripped out from most of its concept. If you can't do that, do tell me what resolution you need."
My first reaction:
"Dear [Graphic designer], I am managing our corporate identity, our backend and frontend codebase, I am a graphic designer myself, and am also SEO-aware. For at least 8 reasons (redacted, 'cuse too long), I will need an image without text. As told to my colleagues, I need a 72/96 DPI 16:9 ratio image, 1920x1080 is a good start but may be bigger. Also, looking at the image, it'll have to be in JPG, at 100% quality, exported for the web. Our database software will optimize the image by itself."
Reasons are about SEO issues, responsiveness issues, CMS tools issues, backend and frontend issues.
Instead, I sent following email "We can't. Image please."
I mean seriously. A bit of clarity for you:
In my company, nobody has the slightest idea what I do. They don't understand how a computer works (we all know it works by magic, right?). So of course, when one thinks what we don't know, we know it better than the one who knows, my colleague thought our CMS was like a word document, and began telling me how I should display her bible-length text-infected image, by using some inline css styling display:none.
I tell her "nope, because of my 8 reasons". She transmits that to the agency who's done the visual, now I have this [Graphic designer] not understanding that there are other CMSs than Wordpress on the web, and she tells me, me being one of the most aware on this CMS we have, how I should optimize my site?
Fucking shit, she connects on our CMS for 1 second and she'll get cancer since it's so bad. I'm in the process of planning a whole new rewrite so the website is well designed (currently I am modifying a base theme made by an incompetent designer). I know the system by heart and I know what you can, or can't do.
Now I just received an answer: "so it's only a pure technical problem". NO, OUR WEBSITE WAS CODED BY A CHIMPANZEE WHO THOUGHT WEB DEV WAS AS EASY AS WRITING "HELLO WORLD" ON A SHITTY CMS THAT FORCES DEV USERS TO USE A FUCKING CUM-WHITE-THEMED EDITOR TO EDIT THE WHOLE SITE!!!
I can't just sneeze and "oh look, it's working!"1 -
I'M BACK TO MY WEBDEV ADVENTURES GUYS! IT TOOK ME LIKE 4 MONTHS TO STOP BEING SO FUCKING DEPRESSED SO I CAN ACTUALLY STAND TO WORK ON IT AGAIN
I learned that the linear gradient looks cool as FUCK. Honestly not too fond of the colors I have right now, but I just wanted to have something there cause I can change it later. The page has evolved a bunch from my original concept.
My original concept was the bar in the middle just being a URL bar and having links on the sides. If I had kept that, it would have taken me a few hours to get done. But as time went on when I was working on it, my idea kept changing. Added the weather (had a forecast for a while but the code was gross and I never looked at the next days anyways, so I got rid of it and kept the current data). I wanted to attempt an RSS reader, but yesterday I was about to start writing the JavaScript to parse the feeds, then decided "nah", ended up making the space into a todo list.
The URL bar changed into a full command bar (writing the functions for the commands now, also used to config smaller things, such as the user@hostname part, maybe colors, weather data for city and API key, etc)....also it can open URLs and subreddits (that part works flawlessly). The bar uses a regex to detect if it's a legit URL (even added shit so I don't need http:// or https://), and if it's not, just search using duckduckgo (maybe I'll add a config option there too for search engines).
At this very moment it doesn't even take a second to fully load. It fetches weather data from openweathermap, parses it, and displays it, then displays the "user" name grabbing a localstorage value.
I'm considering adding a sidebar with links (configurable obviously, I want everything to be dynamic, so someone else could use my page if they wanted), but I'm not too sure about it.
It's not on git yet because I was waiting until I get some shit finished today before I commit. From the picture, I want to know if anyone has any suggestions for it. Also note that I am NOT a designer. I can't design for shit.12 -
Hell World
So to followup with the enterprise grade goodness, I made a little prototype~
https://github.com/EnterpriseSoftwa...
Not very enterprise like yet, but a fun first 'extension' to writing a proper hello world program.
Ideas
--------
*Things that might make it more business like*
- Lots and lots of abstraction
- Tests ( not very business like but more stuff = better )
- FFI | Shared library, because why not
- Threading / workers
Hardcore:
Design a dedicated language for writing hello world programs that is compiled / interpreted on a simulated custom hello-world-cpu and displays it's content on a simulated screen.
Note
--------
I want to keep the documentation & code normal / actually helpful as a contrast to the concept itself and of course to keep my sanity.24 -
Manager 1: "We're going to hold a small meeting because of a new project."
Me: "Okay, cool. What project is it about?"
Manager 1: "Project X".
ME: "Right. What's the domain name?"
Manager 2: "Well there's this design but it's entirely made up. Just a concept."
Manager 1: "Wait, there's no more toner."
Manager 1 and 2 take 20 minutes to fix the printer, so manager 1 can print out an e-mail. They both return to their seats. No meeting happens. I roll a smoke and go outside to flip through LinkedIn for the nth time this week.3 -
Today's project was answering the question: "Can I update tables in a Microsoft Word document programmatically?"
(spoiler: YES)
My coworker got the ball rolling by showing that the docx file is just a zip archive with a bunch of XML in it.
The thing I needed to update were a pair of tables. Not knowing anything about Word's XML schema, I investigated things like:
- what tag is the table declared with?
- is the table paginated within the table?
- where is the cell background color specified?
Fortunately this wasn't too cumbersome.
For the data, CSV was the obvious choice. And I quickly confirmed that I could use OpenCSV easily within gradle.
The Word XML segments were far too verbose to put into constants, so I made a series of templates with tokens to use for replacement.
In creating the templates, I had to analyze the word xml to see what changed between cells (thankfully, very little). This then informed the design of the CSV parsing loops to make sure the dynamic stuff got injected properly.
I got my proof of concept working in less than a day. Have some more polishing to do, but I'm pretty happy with the initial results!6 -
I've been working on a proof of concept for my thesis for a few days and the async query calls drove me nuts for quite a while. I finally managed to deliver all query results asynchronously while still very much relying on a strong architectural design pattern. I am filled with caffeine, joy and a sense of pride and accomplishment.rant late night coding caffeine async await query proof of concept javascript boilerplate database typescript1
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I love materializecss.com .. I love the concept and I don't know why, but I like it ways better than bootstrap. Materialize looks kinda fresh to me - not the classic Material Design. Aaaaaand it's very easy to work with it.5
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If you're making a game, dont start by thinking about your inventory system. Start by thinking about what you want your player to be able to DO, the cost of those things, and the constraints.
For example, ages of empires didnt have you worrying about unit equipment at all. every villager could do almost any job. while survival games, especially survival horror, like the recent RE remake, severly restrict inventory and stack sizes to make resource managenent more important.
Games like Fallout had list based inventories because lists are cheap, and it allowed a tighter interaction loop. players would loot. go into inventory. close container, onto the next container, keeping the player in the exploration loop longer. neoscav did the opposite *for effect* harkening back to diablo, but taken to the nth degree: *everything*, actions, combat, exploration, character design, all based on an inventory-style grid.
while games like rimworld and dwarf fortress have your inventory represented by zones where items are physically *stored* in stacks on the ground, extending the concept of base management to resource management through physical layout and build optimization.
its important to think about what kind of actions you want players to be able to do, and the kinds of challenges and constraints you want on them at each point of the game and each mechanic they engage in.
other examples, though terrible, include fortnite, where the limitations of competitive play had inventory limited to a resource system and a hotbar. while earlier battle royale and sandboxs games like rust and battleground induced tension by combining loot mechanics and grid inventories with the constant danger of competing players, allowing them to have richer inventory systems at the risk of frusterating players who frequently died while managing their inventory. meanwhile in overwatch, notice how the HUD changes to best represent the abilities of each character.
all in all it is better to stop thinking of inventory systems as a means to an end, and instead as the end representation of desired mechanics, or artificially selected representations for particular effects.
this applies likewise to ui and ux in general. because the design of interface is fundementally about the design of *interactions*, and what you want to enable a user or customer to *do* will ultimately drive those interactions.8 -
I think that two criterias are important:
- don't block my productivity
- author should have his userbase in mind
1) Some simple anti examples:
- Windows popping up a big fat blue screen screaming for updates. Like... Go suck some donkey balls you stupid shit that's totally irritating you arsehole.
- Graphical tools having no UI concept. E.g. Adobes PDF reader - which was minimalized in it's UI and it became just unbearable pain. When the concept is to castrate the user in it's abilities and call the concept intuitive, it's not a concept it's shit. Other examples are e.g. GEdit - which was severely massacred in Gnome 3 if I remember correctly (never touched Gnome ever again. I was really put off because their concept just alienated me)
- Having an UI concept but no consistency. Eg. looking at a lot of large web apps, especially Atlassian software.
Too many times I had e.g. a simple HTML form. In menu 1 you could use enter. In menu 2 Enter does not work. in another menu Enter works, but it doesn't submit the form it instead submits the whole page... Which can end in clusterfuck.
Yaaayyyy.
- Keyboard usage not possible at all.
It becomes a sad majority.... Pressing tab, not switching between form fields. Looking for keyboard shortcuts, not finding any. Yes, it's a graphical interface. But the charm of 16 bit interfaces (YES. I'm praising DOS interfaces) was that once you memorized the necessary keyboard strokes... You were faster than lightning. Ever seen e.g. a good pharmacist, receptionist or warehouse clerk... most of the software is completely based on short keyboard strokes, eg. for a receptionist at a doctor for the ICD code / pharmaceutical search et cetera.
- don't poop rainbows. I mean it.
I love colors. When they make sense. but when I use some software, e.g. netdata, I think an epilepsy warning would be fair. Too. Many. Neon. Colors. -.-
2) It should be obvious... But it's become a burden.
E.g. when asked for a release as there were some fixes... Don't point to the install from master script. Maybe you like it rolling release style - but don't enforce it please. It's hard to use SHA256 hash as a version number and shortening the hash might be a bad idea.
Don't start experiments. If it works - don't throw everything over board without good reasons. E.g. my previous example of GEdit: Turning a valuable text editor into a minimalistic unusable piece of crap and calling it a genius idea for the sake of simplicity... Nope. You murdered a successful product.
Gnome 3 felt like a complete experiment and judging from the last years of changes in the news it was an rather unsuccessful one... As they gave up quite a few of their ideas.
When doing design stuff or other big changes make it a community event or at least put a poll up on the github page. Even If it's an small user base, listen to them instead of just randomly fucking them over.
--
One of my favorite projects is a texteditor called Kate from KDE.
It has a ton of features, could even be seen as a small IDE. The reason I love it because one of the original authors still cares for his creation and ... It never failed me. I use Kate since over 20 years now I think... Oo
Another example is the git cli. It's simple and yet powerful. git add -i is e.g. a thing I really really really love. (memorize the keyboard shortcuts and you'll chunk up large commits faster than flash.
Curl. Yes. The (http) download tool. It's author still cares. It's another tool I use since 20 years. And it has given me a deep insight of how HTTP worked, new protocols and again. It never failed me. It is such a fucking versatile thing. TLS debugging / performance measurements / what the frigging fuck is going on here. Take curl. Find it out.
My worst enemies....
Git based clients. I just hate them. Mostly because they fill the niche of explaining things (good) but completely nuke the learning of git (very bad). You can do any git action without understanding what you do and even worse... They encourage bad workflows.
I've seen great devs completely fucking up git and crying because they had really no fucking clue what git actually does. The UI lead them on the worst and darkest path imaginable. :(
Atlassian products. On the one hand... They're not total shit. But the mass of bugs and the complete lack of interest of Atlassian towards their customers and the cloud movement.... Ouch. Just ouch.
I had to deal with a lot of completely borked up instances and could trace it back to a bug tracking entry / atlassian, 2 - 3 years old with the comment: vote for this, we'll work on a Bugfix. Go fuck yourself you pisswads.
Microsoft Office / Windows. Oh boy.
I could fill entire days of monologues.
It's bad, hmkay?
XEN.
This is not bad.
This is more like kill it before it lays eggs.
The deeper I got into XEN, the more I wanted to lay in a bathtub full of acid to scrub of the feelings of shame... How could anyone call this good?!?????4 -
Deleted accounts could have a skeleton/corpse as the picture.
Adding "no offense" in the tags just to be a bit polite.7 -
Hello winter depression. I showed up at work at 3pm. I should write a concept for restructuring our IT department. But I'm surrounded by people who have the misconception that design is just making things pretty. And they laugh at the idea to conduct user interviews to improve the situation. It's expected that I finish this until two weeks. Because thats when my contract ends. Job hunt starts again. I lost my motivation for everything. Let me be 😕4
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There are a couple of them to list! But to sum my main ones(biggest personal heroes):
John McCarthy, one of the founding fathers of Artificial Intelligence and accredited with coining such term(sometimes before 1960 if memory serves right), a mathematical prodigy, the man based the original model of the Lisp programming language in lambda calculus. Many modern concepts that we have in programming where implemented in one way or another from his systems back in the day, and as a data analyst and ML nut.....well I am a big fan.
Herb Sutter: C++ programmer extraordinaire. I appreciate him more for his lectures and published articles than anything else. Incredibly smart and down to earth and manages to make C++ less intimidating while still approaching it with respect.
Rich Hickey: The mastermind behind Clojure, the Lisp dialect for the JVM. Rich is really talented and his lectures behind his motivations and reasons behind everything he does with Clojure are fascinating to see.
Ryan Dahl: Awww shit y'all know how it is. The man changed web development both in the backend and the frontend for good. The concept of people writing their own servers to run their pages was not new, but the Node JS runtime environment made it more widely available to people by means of a simple to use language that was already popular with web developers. I would venture to say that Ryan's amazing contributions to JS made the language better, as it stands, the language continues to evolve and new features that make it overall better keep being added. He is currently building Deno, which would be a runtime environment for TypeScript, in Rust.
Anders Hejlsberg: This dude was everywhere man....the original author of Turbo Pascal and the lead of Delphi back in the day. These RAD tools paved the way for what would be a revolution in the computing world. The dude is also the lead architect and designer of the C# programming language as well as TypeScript.
This fucker is everywhere and I love it.
Yukihiro "Matz" Matsumoto: Matsumoto san is the creator of the Ruby programming language. Not only am I a die hard fan of Ruby, but of the core philosophies that the man keeps as the core of his language design: Make the developer happy, principle of least surprise. Also I follow: minswan which is a term made by the Ruby community that states Mats is nice so we are nice. <---- because being cool to others is better than being a passive aggressive cunt.
Steve Wozniak: I feel as if the man does not get enough recognition...the man designed the Apple || computer which (regardless of how much most of y'all bitch and whine) paved the way for modern micro computers. Dude is also accredited with designing one of the first programmable universal remotes(which momma said was shitty) but he did none the less.
Alan Kay: Developed Smalltalk and the original OOP way of doing things. Smalltalk as a concept is really fucking interesting. If you guys ever get the chance, play with Pharo, which is a modern Smalltalk. The thing is really interesting and the overall idea of Smalltalk can be grasped in very little time. It sucks because the software scales beautifully in terms of project building, the idea of hoisting a program as its own runtime environment and ide by preserving state through images is just mind blowing to me. Makes file based programs feel....well....quaint.
Those are some of the biggest dudes for me. I know that the list is large, but I wanted to give credit to the people that inspired me the most. Honorary mention goes to other language creators and engineers of course, but it would be way too large to list!9 -
Made this app just for the fun of it. Let me know what you guys think about it. And do suggest places for improvement. 😃
Here's the link: https://play.google.com/store/apps/...21 -
Our team - if ever existed - is falling apart. Pressure raising. Release deadline probably failing. No release ready for Big Sur.
Almost seemed we were getting somewhere: More focus on code quality, unit tests, proper design, smaller classes. But somehow we now ended up in "microservice" hell; a gazillion classes, mostly tested in isolation, but together they just fail to do their job. A cheap and dirty proof of concept from March is still more capable than this pile. I really start to doubt all that "Clean code", TDD, Agility rhetorics. What does it help you, if nobody cares for the end result? It's like a month I try to hammer down that message: we have to have testable artifacts, we have to ensure code signing works, our artifact is packaged and installable, we have to give QA something they can test - but time just passes and this piece of shit software is still being killed or does nothing.
Now my knee is broken and can do no sports and are tied to my chair even more. To top it all my coffee machine broke and my internet connection was abysmal this week. Not the usual small disconnects, after which it would recover, but more annoying and enduring: often being throttled to 1.7 MB/s (ranking my connection in the slowest 7% even in Germany). My RDP sessions had compression artifacts all over the screen and a mouse click would only take effect 5 sec later.
But my Esspresso machine was just repaired. Not all hope is lost.7 -
Embedded app design resources?
We have a device that is currently controlled through buttons and knobs. We are rethinking this design. We want to have a mix of buttons and knobs and in addition have a touchscreen. The controls must be redundant. So if we turn off the touch screen it must be able to control everything.
Does anyone know of any design resources for non-touchscreen embedded control?
I have been looking into how gaming console controls work. I like how they have the idea of controlling the game vs breaking the 4th wall. We have a similar constraint as we want the operator focused on what they are controlling and not the controls or even sometimes the screen. So immersion is definitely a concept for us. I have been toying with the idea of adding a d-pad for some controls. We have not solidified the hardware controls yet. That is still up to me to come up with some ideas to make it more intuitive.13 -
# Retrospective as Backend engineer
Once upon a time, I was rejected by a startup who tries to snag me from another company that I was working with.
They are looking for Senior / Supervisor level backend engineer and my profile looks like a fit for them.
So they contacted me, arranged a technical test, system design test, and interview with their lead backend engineer who also happens to be co-founder of the startup.
## The Interview
As usual, they asked me what are my contribution to previous workplace.
I answered them with achievements that I think are the best for each company that I worked with, and how to technologically achieve them.
One of it includes designing and implementing a `CQRS+ES` system in the backend.
With complete capability of what I `brag` as `Time Machine` through replaying event.
## The Rejection
And of course I was rejected by the startup, maybe specifically by the co-founder. As I asked around on the reason of rejection from an insider.
They insisted I am a guy who overengineer thing that are not needed, by doing `CQRS+ES`, and only suitable for RND, non-production stuffs.
Nobody needs that kind of `Time Machine`.
## Ironically
After switching jobs (to another company), becoming fullstack developer, learning about react and redux.
I can reflect back on this past experience and say this:
The same company that says `CQRS+ES` is an over engineering, also uses `React+Redux`.
Never did they realize the concept behind `React+Redux` is very similar to `CQRS+ES`.
- Separation of concern
- CQRS: `Command` is separated from `Query`
- Redux: Side effect / `Action` in `Thunk` separated from the presentation
- Managing State of Application
- ES: Through sequence of `Event` produced by `Command`
- Redux: Through action data produced / dispatched by `Action`
- Replayability
- ES: Through replaying `Event` into the `Applier`
- Redux: Through replay `Action` which trigger dispatch to `Reducer`
---
The same company that says `CQRS` is an over engineering also uses `ElasticSearch+MySQL`.
Never did they realize they are separating `WRITE` database into `MySQL` as their `Single Source Of Truth`, and `READ` database into `ElasticSearch` is also inline with `CQRS` principle.
## Value as Backend Engineer
It's a sad days as Backend Engineer these days. At least in the country I live in.
Seems like being a backend engineer is often under-appreciated.
Company (or people) seems to think of backend engineer is the guy who ONLY makes `CRUD` API endpoint to database.
- I've heard from Fullstack engineer who comes from React background complains about Backend engineers have it easy by only doing CRUD without having to worry about application.
- The same guy fails when given task in Backend to make a simple round-robin ticketing system.
- I've seen company who only hires Fullstack engineer with strong Frontend experience, fails to have basic understanding of how SQL Transaction and Connection Pool works.
- I've seen company Fullstack engineer relies on ORM to do super complex query instead of writing proper SQL, and prefer to translate SQL into ORM query language.
- I've seen company Fullstack engineer with strong React background brags about Uncle Bob clean code but fail to know on how to do basic dependency injection.
- I've heard company who made webapp criticize my way of handling `session` through http secure cookie. Saying it's a bad practice and better to use local storage. Despite my argument of `secure` in the cookie and ability to control cookie via backend.18 -
"If it were easy to nut out tricky design problems, I might be out of a job. But it’s also true that the cleverness in most lateral design doesn’t come from blindly grinding away at the same concept. When you’re dealing with ideas, it’s rarely a matter of simply putting in more time working. Five minutes can be much more fruitful than five hours." - Rob Morris1
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Worst architecture I've seen?
The worst (working here) follow the academic pattern of trying to be perfect when the only measure of 'perfect' should be the user saying "Thank you" or one that no one knows about (the 'it just works' architectural pattern).
A senior developer with a masters degree in software engineering developed a class/object architecture for representing an Invoice in our system. Took almost 3 months to come up with ..
- Contained over 50 interfaces (IInvoice, IOrder, IProduct, etc. mostly just data bags)
- Abstract classes that implemented the interfaces
- Concrete classes that injected behavior via the abstract classes (constructors, Copy methods, converter functions, etc)
- Various data access (SQL server/WCF services) factories
During code reviews I kept saying this design was too complex and too brittle for the changes everyone knew were coming. The web team that would ultimately be using the framework had, at best, vague requirements. Because he had a masters degree, he knew best.
He was proud of nearly perfect academic design (almost 100% test code coverage, very nice class diagrams, lines and boxes, auto-generated documentation, etc), until the DBAs changed table relationships (1:1 turned into 1:M and M:M), field names, etc, and users changed business requirements (ex. concept of an invoice fee changed the total amount due calculation, which broke nearly everything).
That change caused a ripple affect that resulted in a major delay in the web site feature release.
By the time the developer fixed all the issues, the web team wrote their framework and hit the database directly (Dapper+simple DTOs) and his library was never used.1 -
Freshly failed gloriously my degree in interaction design. Now I stumbled into a new job, doing a fullscale company advertisment campaign on cybersecurity for 6500 employees. Alone. Writing concept, gathering stakeholder, requirements and shit. I'm scared.4
-
Nightly anxiety is a new concept that I'm embracing.
On tonight's episode:
> The boss did not like my work.
> He was being nice when he said it's good work.
> I am a failure and should immediately go and get a degree in nail design and work as a minimum wage nail artist. Or hair dresser. Or even cleaning crew.
... This is fun. 😐18 -
It is incredible how Google got big with good webdesign and now manages to build the shittiest frontends.
It's not enough that YouTube is super slow and breaks every other time I use the "back" button in the browser. When it only forgot my language & theme settings every couple of months that was still too high quality for Google's dogshit standards, so now they made another downgrade: Whenever I set another language it immediately resets it to the language Google thinks I should speak, and at the same time resets the region to where Google thinks I live. Oh, and I have to disable autoplay for every video individually now cause who the fuck uses cookies nowadays right?
Do they also change the language if I travel to another country because those fucks never leave Silicon Valley and can't comprehend that concept?
Google is the Microsoft of web design.4 -
PM looking at Concept Design: "There were checkboxes and now you have radio buttons"
Me: "Those are two separate screens. One is the user inventory, the other populates an add"
PM: "So which is it? Are we using checkboxes or radio buttons?"
Me:"...both? Each where it makes sense?"
PM: "So what's the point of the radio button? If the user can only click one row, why do we need a radio button?"
Me: "Visual representation of what they selected. We could use row highlighting as well, it doesn't really matter"
PM: "But what's the point?"
Me:"...."7 -
Yay! Another meeting to go over a design concept for the next version of our website, awesome this makes meeting 163
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Imagine a web way ahead of our time where its size goes beyond our imagination...
This is my first rant, and I'll cut to the chase! I don't like how web currently stands. Here's what makes me angry the most altough I know there's a myriad of solutions or workarounds:
- A gazillion credentials/accounts/services in your lifetime.
- Everyone tries to reinvent the wheel.
- There's no single source of truth.
- Why the fuck there's so much design in a vision that started as a network of documents? Why is it that we need to spend time and energy to absorb the page design before we can read what we are after?
- What's up with the JS front end frameworks?! MB's of code I need to download on every page I visit and the worse is the evaluation/parsing of it. Talk about acessibility and the energy bills. I don't freaking need a SPA just give a 20-50ms page load and I'm good to go!
- I understand that there's a whole market based on it but do we really need all that developer tools and services?
- Where's our privacy by the way? Why the fuck do I need ads? Can't I have a clue about what I wan't to buy?
Sticking with this points for now... Got plenty more to discuss though.
What I would like to see:
A unique account where i can subscribe services/forums/whatever. No credentials. Credentials should be on your hardware or OS. Desktop Browser and mobile versions sync everything seemlesly. Something like OpenID.
Each person has his account and a profile associated where I share only what I want with whom I want when I want to.
Sharing stuff individually with someone is easy and secure.
There's no more email system like we know. Email should be just email like it started to be. Why the hell are we allowing companies to send us so much freaking "look at me now, we are awesome", "hey hey buy from me".. Here's an idea, only humans should send emails. Any new email address that sends you an email automatically requests your "permission" to communicate with you. Like a friend request.
Oh by the way did I tell you that static mail is too old for us? What we need is dynamic email. Editing documents on the fly, together, realtime, on the freaking email. Better than mail, slack and google docs combined.
In order for that to work reasonably well, the individual "letter" communication would have to be revamped in a new modern approach.
What about the single source of truth I talked about? Well heres what we should do. Wikipedia (community) and Larry Page (concept) gave us tremendous help. We just need to do better now.
Take the spirit of wikipedia and the discoverability that a good search engine provides us and amp that to a bigger scale. A global encyclopedia about everything known to mankind. Content could be curated from us all just like a true a network.
In this new web, new browser or whatever needed to make this happen I could save whatever I want, notes, files, pictures... and have it as I left it from device to device.
Oh please make web simple again, not easy just simple and bigger.
I'm not old by the way and I don't see a problem with being older btw.
Those are just my stupid rants and ideas. They are worth nothing. What I know for sure is that I'll do something about or fail trying to.12 -
I recently started a new job, where they introduced me to the concept of being handed a low-level technical design.
They've hired me to be a keyboard monkey. -
... worst drunk coding experience?
none. or to be more precise, all of the three of them I had. I can't code drunk, i hate doing it, i hatw even thinking about doing it when drunk.
so after those initial three attempts i don't try to do it again, ever.
BUT, best coding experience while high?
ALL OF THEM.
some of the best pieces of code I wrote i did when I was high. my mind goes into overdrive at those times, and my thinking is not lines/threads of thought, but TREES of thought, branching and branching, all nodes of each layer of the tree coming to me AT ONCE, one packet == whole layer across all of the branches.
and the best was when one day, in about 14 hour marathon of coding while high, i wrote from scratch a whole vertical slice of my AI system that i've been toying around in my head for several years prior, and I had all of the high-level concepts ALMOST down, but could never specify them into concrete implementations.
and I do mean MY ai system, my own design, from the ground up, mixing principles of neural networks and neuropsychology/human brain that I still haven't seen even mentioned anywhere.
autonomous game ai which percieves and explores its environment and tools within it via code reflection, remembers and learns, uses tools, makes decisions for itself for its own well-being.
in the end, i had a testbed with person, zombie and shotgun.
all they had pre-defined in their brains were concepts of hunger and health. nothing more.
upon launching it, zombie realized it wants to feed, approached oblivious person, and started eating it.
at which point, purely out of how the system worked, person realized: "this hurts, the hurt is caused by zombie, therefore i hate zombie, therefore i want to hurt it", then looked around, saw the shotgun, inspected its class by reflection, realized "this can hurt stuff", picked the shotgun up, and shot the zombie.
remembered all of that, and upon seeing another zombie, shot it immediately.
it was a complete system, all it needed to become full-fledged thing was adding more concepts and usable objects, and it would automatically be able to create complex multi-stage, multi-element plans to achieve its goals/needs/wants and execute them. and the system was designed in such a way that by just adding a dictionary of natural language words for the concept objects on top of it, it should have been able to generate (crude but functional) english sentences to "talk" about its memories, explain what happened when, how it reacted, what it did and why, just by exploring the memory graph the same way as when it was doing its decision process... and by reversing the function, it should have been able to recieve (crude) english sentences that would make it learn what happened somewhere else in the gameworld to someone else, how to use stuff and tell it what to do, as in, actually transfer actual actionable usable knowledge to it...
it felt amazing to code for 14 hours straight, with no testruns during that, run it for the first time after those 14 hours, and see that happen.
and it did, i swear! while i was coding, i was routinely just realizing typos and mistakes i did 5-20 minutes ago, 4 files/classes ago! the kind you (and i) usually notice only when you try to run the thing and it bugs out.
it was a transcendental experience.
and then, two days later, i don't remember anymore what happened, but i lost all of that code.
and since then, i never mustered enough strength and resolve to try and write the whole thing again.
... that was like 4 years ago.
i hope that miracle will happen again one day...3 -
I already built a compiler and an interpreter.
ONLY ON THE THIRD TRY I realize that the hard part is the language design. lets hope Gerlang3.0 will turn out usable lol
specs: https://github.com/MaximilianJugend...
PS: I hate apes2 -
Maxi-Rant, rest in the first comment!
Yay, I've caught up with my "watch later" list on YouTube! Next thing: Just quickly go through my subscribed channels and add old videos that I haven't seen yet to the watch later list so that I have more stuff to watch the next months. The easiest way to do that is to go to the "all uploads" playlist of the channel (that is luckily always linked now, it used to be hidden sometimes) and use "add all to" to get them on my playlist. Then sort out the stuff that I've already seen and turn on automatic sorting by date, easy. Yeah...
Firstly, in the new design there's no "add all to", I have to go to the old design. For my own playlists, there's a handy "edit" button to do that, but on other pages I have to do it manually. Luckily I have set Ctrl+Shift+1 as a shortcut for "&disable_polymer=true" long ago.
Next surprise: On "all uploads" playlists, there is no "add all to" button. It's on every single other playlist on YouTube, including "liked", "watch later", "favourites" and so on, just not there.
Fine, I'll just abuse my subscription playlist script that I already have by making a copy of it, putting the channel IDs in it and setting the last execution date to 1.1.2001. Little problem with that: Google apps scripts can run for at most 5 minutes and the YouTube API restricts it to add one video per second. So it doesn't work for more than 300 videos. I could now try to split it up by dates, but I didn't write the script myself and I don't know how it sorts the videos to add, so I'll just google for another solution instead.
Found one: Go to the video overview of the channel in the old layout, Ctrl+Shift+I, paste this little Javascript thing and it automatically clicks all the little clocks that add the video to the watch later list. Yay, that works! Ok, i'm restricted to 5000 videos, because that's the maximum size of a YouTube playlist, so I can't immediately add all 8000+, but whatever, that's a minor problem and I'll sort out later anyway. Still another little problem: For some reason I can't automatically sort the watch later list. Because that would be too easy.
But whatever, I'll just use "add all to" from there to add it to my creatively named "WL" list. If that thing is restricted by the same rate limit of 1 video per second, it should be done in about 1½ hours. A bit long, but hey, I'm dealing with 5000 videos. Waiting 2 hours... Waiting 3 hours... Nothing happens. It would be nice if it at least added them one by one, but no, it waits an eternity and then adds all at once. At least in theory, right now it does absolutely nothing.
Shortly considered running it for more hours or even days on my Raspberry Pi, but that thing already struggles when using Chromium normally, I shouldn't bother it with anything that has to do with 5000 videos.
Ok, what else can I do then? Googling, trying out different things, mainly external services that have their own concept of "playlists" and can then add them to an arbitrary playlist later...
Even tried writing my own Java program with the YouTube API, but after about an hour not even the example program in the YouTube API tutorial worked (50 errors and even more open questions, woohoo), so I discarded that idea.
Then I discovered "DiskYT". Everything looked like it would work and I'm still convinced that I can do it with that little pile of shit. Why is it a pile of shit? Well, for example the site reloads itself after a while, so it can at most add 700 videos to a playlist. Also I can't just paste the channel link (even though it recognises those links, but just to show an error message that it can't copy from channels). I can't enter/paste URLs, I have to drag them. The site saves absolutely nothing (should in theory work, but in practise it doesn't), so I have to re-drag everything on every try. In one network, the "authorise YouTube" button (that I have to press again on every computer) does absolutely nothing ("inspect" reveals that there isn't even any action bound to the button), in another network the page mostly doesn't work at all or the button to copy from playlists is suddenly gone or other weird stuff. Luckily I have the WiFi at home, there it works in theory. But just on my desktop PC, no other device, wow. I tried to run it on my new laptop, but it's so new that it still has the preinstalled OS and there I can't deactivate going to standby when closing the laptop, so while I expected it to add 5000 videos, it instead added 4 and went to standby. But doesn't matter, because it would have failed at about 700 anyway. Every time I try to use this website, I get new problems, but it seems to still be the best option, because everything else just doesn't do anything. This page at least got to 700 before.
Continuing in first comment!4 -
So let's see. We have AWS GCP Azure
Azure -> Microsoft -> Bill Gates. Bill gates is a pedophile who gangfucked little kids at epstein island and tried to kill half of the world with covid19 bullshit vaccine as well as spread propaganda lies and poison minds with fake news. Guy is a clown and works for shadow elite.
Hard pass. Fuck azure.
GCP -> Google -> Probably some indian guy is CEO. I like google and their material design concept. I grew up learning most of google tech. Flutter angular etc. Why arent people using GCP more?
Neutral.
AWS -> Amazon -> Jeff Bozos. A rich multi trillionaire bald ass guy with access to infinite money infinite whores infinite freedom, 50 billion dollar mega super luxury yacht, 50 mega mansions, 5000 super luxury cars and doesnt give a fuck about the matrix. Treats their employees like dogs paying them penies. I like this one. This one is who i want to become.
I'll choose AWS.15 -
!rant
Continuation from: https://devrant.com/rants/979267/...
My vision is to implement something that is inspired by Flow Based Programming.
The motivation for this is two fold
* Functional design - many advantages to this, pure functions mean consistent outputs for each input, testable, composable, reasonable. The functional reactive nature means events are handles as functions over time, thus eliminating statefulness
* Visual/Diagrammable - programs can be represented as diagrams, with components, connections and ports, there is a 1 to 1 relationship between the program structure and visual representation. This means high level analysis and design can happen throughout project development.
Just to be clear there are enough frameworks out there so I have no intentions of making a new one, this will make use of the least number of libraries I can get away with.
In my original post I used Highland.js as I've been following the project a while. But unfortunately documentation is lacking and it is a little bare bones; I need something that is a little more featureful to eliminate boilerplate code.
RxJS seems to be the answer, it is much better documentated and provides WAY more functionality. And I have seen many reports of it being significantly easier to use.
Code speaks much louder so stay tuned as I plan to produce a proof of concept (obligatory) todo app. Or if you're sick of those feel free to make a request.3 -
1. Teach DS and Algos. Not basics but advanced data structures and the ones that are recently published.
2. DBMS should show core underlying concepts of how queries are executed. Also, what data structures are used in new tech.
3. Teach linkers, compliers and things like JIT. Parsers and how languages have implemented X features.
4. Focus on concept instead of languages. My school has a grad course for R and Java. (I can get that thing from YouTube !!)
5. Focus a little on software engineering design pattern.
6. It's a crime to let a developer graduate if he doesn't know GIT or any version control. Plus, give extra credits for students contributing to open source. Tell them if they submit a PR you get good grades. If that PR gets merged bonus (straight A may be ?)
7. Teach some design pattern and how industry write code. I am taking up a talk at school to explain SOLID design pattern.
Mostly make them build software!
Make them write code!
Make them automate their homeworks!
Make them an educated and employable student.!1 -
I hate the elasticsearch backup api.
From beginning to end it's an painful experience.
I try to explain it, but I don't think I will be able to cover it all.
The core concept is:
- repository (storage for snapshots)
- snapshots (actual backup)
The first design flaw is that every backup in an repository is incremental. ES creates an incremental filesystem tree.
Some reasons why this is a bad idea:
- deletion of (older) backups is slow, as newer backups need to be checked for integrity
- you simply have to trust ES that it does the right thing (given the bugs it has... It seems like a very bad idea TM)
- you have no possibility of verification of snapshots
Workaround... Create many repositories as each new repository forces an full backup.........
The second thing: ES scales. Many nodes / es instances form a cluster.
Usually backup APIs incorporate these in their design. ES does not.
If an index spans 12 nodes and u use an network storage, yes: a maximum of 12 nodes will open an eg NFS connection and start backuping.
It might sound not so bad with 12 nodes and one index...
But it get's pretty bad with 100s of indexes and several dozen nodes...
And there is no real limiting in ES. You can plug a few holes, but all in all, when you don't plan carefully your backups, you'll get a pretty f*cked up network congestion.
So traffic shaping must be manually added. Yay...
The last thing is the API itself.
It's a... very fragile thing.
Especially in older ES releases, the documentation is like handing you a flex instead of toilet paper for a wipe.
Documentation != API != Reality.
Especially the fault handling left me more than once speechless...
Eg:
/_snapshot/storage/backup
gives you a state PARTIAL
/_snapshot/storage/backup/_status
gives you a state SUCCESS
Why? The first one is blocking and refers to the backup status itself. The second one shouldn't be blocking and refers to the backup operation.
And yes. The backup operation state is SUCCESS, while the backup state might be PARTIAL (hence no full backup was made, there were errors).
So we have now an additional API that we query that then wraps the API of elasticsearch. With all these shiny scary workarounds like polling, since some APIs are blocking which might lead to a gateway timeout...
Gateway timeout? Yes. Since some operations can run a LONG (multiple hours) time and you don't want to have a ton of open connections hogging resources... You let the loadbalancer kill it. Most operations simply run in ES in the background, while the connection was killed.
So much joy and fun, isn't it?
Now add the latest SMR scandal and a few faulty (as in SMR instead of CMD) hdds in a hundred terabyte ZFS pool and you'll get my frustration level.
PS: The cluster has several dozen terabyte and a lot od nodes. If you have good advice, you're welcome - but please think carefully about this fact.
I might have accidentially vaporized people sending me links with solutions that don't work on large scale TM.2 -
!rant
I am learning C# and devRant helps me keep my concentration and attention in check during the day. Helps me stay in the zone longer and interacting with a developer community helps me adopt a mindset which helps me absorb a different way of thinking which is crucial for somebody that comes from an "opposite" field - art and design. I would not have been able to have this community "in real life" otherwise.
+ You guys are soo nice, despite the ranting concept of the app :) -
Aka... How NOT to design a build system.
I must say that the winning award in that category goes without any question to SBT.
SBT is like trying to use a claymore mine to put some nails in a wall. It most likely will work somehow, but the collateral damage is extensive.
If you ask what build tool would possibly do this... It was probably SBT. Rant applies in general, but my arch nemesis is definitely SBT.
Let's start with the simplest thing: The data format you use to store.
Well. Data format. So use sth that can represent data or settings. Do *not* use a programming language, as this can neither be parsed / modified without an foreign interface or using the programming language itself...
Which is painful as fuck for automatisation, scripting and thus CI/CD.
Most important regarding the data format - keep it simple and stupid, yet precise and clean. Do not try to e.g. implement complex types - pain without gain. Plain old objects / structs, arrays, primitive types, simple as that.
No (severely) nested types, no lazy evaluation, just keep it as simple as possible. Build tools are complex enough, no need to feed the nightmare.
Data formats *must* have btw a proper encoding, looking at you Mr. XML. It should be standardized, so no crazy mfucking shit eating dev gets the idea to use whatever encoding they like.
Workflows. You know, things like
- update dependency
- compile stuff
- test run
- ...
Keep. Them. Simple.
Especially regarding settings and multiprojects.
http://lihaoyi.com/post/...
If you want to know how to absolutely never ever do it.
Again - keep. it. simple.
Make stuff configurable, allow the CLI tool used for building to pass this configuration in / allow setting of env variables. As simple as that.
Allow project settings - e.g. like repositories - to be set globally vs project wide.
Not simple are those tools who have...
- more knobs than documentation
- more layers than a wedding cake
- inheritance / merging of settings :(
- CLI and ENV have different names.
- CLI and ENV use different quoting
...
Which brings me to the CLI.
If your build tool has no CLI, it sucks. It just sucks. No discussion. It sucks, hmkay?
If your build tool has a CLI, but...
- it uses undocumented exit codes
- requires absurd or non-quoting (e.g. cannot parse quoted string)
- has unconfigurable logging
- output doesn't allow parsing
- CLI cannot be used for automatisation
It sucks, too... Again, no discussion.
Last point: Plugins and versioning.
I love plugins. And versioning.
Plugins can be a good choice to extend stuff, to scratch some specific itches.
Plugins are NOT an excuse to say: hey, we don't integrate any features or offer plugins by ourselves, go implement your own plugins for that.
That's just absurd.
(precondition: feature makes sense, like e.g. listing dependencies, checking for updates, etc - stuff that most likely anyone wants)
Versioning. Well. Here goes number one award to Node with it's broken concept of just installing multiple versions for the fuck of it.
Another award goes to tools without a locking file.
Another award goes to tools who do not support version ranges.
Yet another award goes to tools who do not support private repositories / mirrors via global configuration - makes fun bombing public mirrors to check for new versions available and getting rate limited to death.
In case someone has read so far and wonders why this rant came to be...
I've implemented a sort of on premise bot for updating dependencies for multiple build tools.
Won't be open sourced, as it is company property - but let me tell ya... Pain and pain are two different things. That was beyond pain.
That was getting your skin peeled off while being set on fire pain.
-.-5 -
Does anyone else here think the regulating and centralising of crypto currencies and tokens worrying?
It is slowly being bent to the will of the higher ups just like traditional fiat and they’re burying its fundamental altruistic design concept without providing and means for it to be assimilated into benefiting the daily lives of the masses an especially the unbanked.5 -
Started developing a platform that helps companies build their own affiliate program and manage their partners, it is coded i nuxt and node, but halfway in the project I started losing the interest I had when I started it, it should be launched by mid 2020 but those past month I really haven’t touched it and I am wondering if I should invest anymore in it, altrough I really love the concept and design I implemented.
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TLDR; Please give me some feedback on the design (again)
So guys, a while back I posted a post (link in comments) with a design for a concept app for poules.
Now I've processed some feedback from you guys and from some friends. Meaning I added some gradients and made the design way easier. Here is the newer version!3 -
I don't know why but I think that I'm the only one that doesn't like material design. I get the concept and can see why Google came up with the whole material design thing, but it doesn't move me, no matter how clever it is.
Am I right? Do you hate material design too? Although hate is a strong word, so should I ask are you ambivalent to it too?3 -
I've been freelancing lately with an agency to develop an android app for their client and at the same time another person is developing the website .
The story begins when I first contacted the web dev to give me access to the database (because he started before me ).It turns out that this guy purchased an almost ready cms template with a shitty data structure that has no relations between object .This database has no primary keys , no foreign keys , no indexes ... no nothing . Adding to that the web dev refused that I rewrite a new data structure claiming that he has done a good progress on the website .
Forward couple of weeks , I managed to create the api and develop an alpha for the app and sent it to the agency manager .
This bastard told me that the website and design have changed and the app shouldn't be like that .He told me to contact the other bastard the web dev to seen what the changes are . I'm waiting for the response about the new updates and I'm praying that they'll be just minor colors updates or something not a whole concept update .
My problem here is I'm stuck with this fucking agency cuz they paid half of the payment when I started .
Damn I must learn to say no to people .1 -
Customers CEO insists we need to start the 3 weeks to deliver crunch website project by having the hottest UX design on the planet done by a professional UX specialist specializing in hotness who might charge a lot and take a few weeks and leave us no time to deliver said hotness. Grrrr.
I felt like Sirus Black as a dog bouncing of the chest of the werewolf.
When I explained in full why it's a great idea to have a great UX concept, the project is an education website, for the government, and it's WCAG AA. Balanced against all the reasons that we had more urgent things to look at with such a short timeframe they insisted "The UX Guy" will save us. Dear fascist bully boy. I am a UX guy! I may not be "The UX Guy" but I remember when Javascript was for popups and the extent of most peoples PHP was sending forms via anonymous SMTP. I bet the design will look something like the CNN website or Apple.com. Both bastions of web accessibility standards. Grrrrrr. -
The first prototype of my graduation project is complete.
It is only proof of concept to show that the system works.
Therefore, the design looks like that and needs to be recreated, before handing over the project
System: Sensor data -> Cloud backend -> client software.
Please feel free to comment or giv feedback, but would like some productive feedback/comments thanks :)
Link to gif: https://gifyu.com/image/N5ij -
Angular and is best friend RxJs are too over engineering and far from the concept of 'keep it simple, stupid'
But just a moment they're both use typescript to design there interfaces ... maybe that is the fucking reason for that !2 -
I'm creating a game for my final major project a college. Doing some primary research would be greatly appreciated if you can fill this survey out. Share around if possible. Thanks
https://goo.gl/forms/...1 -
Small experimental demo using JS, CSS and a bit of PHP.
http://abitus.net/tests/...
The code, all mixed in a unique ~600 lines 'index.php' file, is ugly af. But I was mostly interested by the concept here, so it's really intended to be a dumb prototype.
However I think this works. The idea was to use a conceptual design solution in order to show links temporality when it is based on their popularity. More a link gets clicked, more bigger and slower it will be.
There's still a lot to improve. It could work with images or even more complex contents like articles. Just a matter of improving the UI.
Please feel free to play with it and give your opinion. What do you guys think of the concept ?1 -
I can't stand when people spend a single day familiarizing themselves with a new technology or concept and then come to the conclusion that's it doesn't work and really the old way is great. Not saying all new things are better. In fact, I'm probably more in favor of tried and true methods than shiny new methods. But one day? Really? That's all it took? In this particular case it's code-first DB development. Again, I'm not a fan myself really. But I have a co-worker who said creating tables and and schemas is much harder using code-first instead of DB first. I mean... Neither are hard. I personally think it's easier for basic things like tables and schemas but either way it's not hard. Now SQL triggers and index's all that fun stuff? Yeah code first is probably more complicated (I'm clearly not a database expert or anything). But a day? Really? You know enough to force a design paradigm on the whole company now? Wtf.3
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Am I doing something wrong in integrating bootstrap into my web design.
I'm just making some cool looking password reset forms and stuff.
1. Is it overkill?
2. Is there a better alternative?
3. Any good tutorials to understand bootstrap better than what I do know? (afaik it's just a collection of html elements and css styles)
4. I still have a problem with auto padding at different resolutions which messes up the alignments and stuff I'm really inexperienced at this.
5. I'm a noob at web UI and I want to add it to my skill set so I don't mind a good recommendation to some sort of path I can follow. (I'm alright with Photoshop concept designs, I'm bad at implementing them)4 -
While conceptualizing, coming up with the best idea is like meeting your soul-mate. It just feels right.
- Samadara Ginige