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Search - "emacs source"
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Let the student use their own laptops. Even buy them one instead of having computers on site that no one uses for coding but only for some multiple choice tests and to browse Facebook.
Teach them 10 finger typing. (Don't be too strict and allow for personal preferences.)
Teach them text navigation and editing shortcuts. They should be able to scroll per page, jump to the beginning or end of the line or jump word by word. (I am not talking vi bindings or emacs magic.) And no, key repeat is an antifeature.
Teach them VCS before their first group assignment. Let's be honest, VCS means git nowadays. Yet teach them git != GitHub.
Teach git through the command line. They are allowed to use a gui once they aren't afraid to resolve a merge conflict or to rebase their feature branch against master. Just committing and pushing is not enough.
Teach them test-driven development ASAP. You can even give them assignments with a codebase of failing tests and their job is to make them pass in the beginning. Later require them to write tests themselves.
Don't teach the language, teach concepts. (No, if else and for loops aren't concepts you god-damn amateur! That's just syntax!)
When teaching object oriented programming, I'd smack you if do inane examples with vehicles, cars, bikes and a Mercedes Benz. Or animal, cat and dog for that matter. (I came from a self-taught imperative background. Those examples obfuscate more than they help.) Also, inheritance is overrated in oop teachings.
Functional programming concepts should be taught earlier as its concepts of avoiding side effects and pure functions can benefit even oop code bases. (Also great way to introduce testing, as pure functions take certain inputs and produce one output.)
Focus on one language in the beginning, it need not be Java, but don't confuse students with Java, Python and Ruby in their first year. (Bonus point if the language supports both oop and functional programming.)
And for the love of gawd: let them have a strictly typed language. Why would you teach with JavaScript!?
Use industry standards. Notepad, atom and eclipse might be open source and free; yet JetBrains community editions still best them.
For grades, don't your dare demand for them to write code on paper. (Pseudocode is fine.)
Don't let your students play compiler in their heads. It's not their job to know exactly what exception will be thrown by your contrived example. That's the compilers job to complain about. Rather teach them how to find solutions to these errors.
Teach them advanced google searches.
Teach them how to write a issue for a library on GitHub and similar sites.
Teach them how to ask a good stackoverflow question :>6 -
Random thoughts on more out of the box tools/environments.
Subject: Pharo
Some time ago I had shown one of my coworkers about Pharo and he quickly got the main idea behind it but mentioned how he didn't like the idea of leaving behind his text editor to deal with source code.
Some time last week I showed the dude some cool 3d animations you can do with Pharo while simultaneously manipulating the code to change them in real time. Now that caught his attention particularly and he decided he wanted to know more about the language but in particular the benefits of fucking around with an image based environment rather than a file based.
Both of us reached the conclusion that image based makes file based dev enviroments seem quaint in comparison, but estimated that it was nothing more than a sentiment rather than a fact.
We then considered what could be the advantage/disadvantages of such environments but I couldn't come up with anything other than the system not having something like Vim or VS Code or whatever which people love, but that it makes up for it with some of the craziest IDE tools I had ever seen. Plugins in this case act like source code repos that you can download and activate into your workflow in what feels something similar to VS Code being extended via plugins written in JS, and since the GUI is maleable as it is(because everything is basically just subsets of morp h windows) then extending functionality becomes so intuitive that its funny
Whereas with Emacs(for example) you have to really grind your gears with Elisp or Vimscript in Vim etc etc, with Pharo your plugin system is basicall you just adding classes that will convert your OS looking IDE into something else.
Because of how light the vm machine is, portability is a non issue, and passing pharo programs arround is not like installing Java in which you need the JVM.
Source code versioning, very important, already integrated into every live environment and can be extended to do pushes through simple key bindings with no hassle.
I dunno, I just feel that the tool is too good to be true. I keep trying to push limits into it but thus far I have found: data visualization and image modeling to work fine, web development with Teapot to be a cakewalk and work fine, therr are even packages for Arduino development.
I think its biggest con would be the image based system, but would really need to look into how this is bad by any reason other than "aww man I want vim!" since apparently some psychos already made Emacs and VS code packages for interfacing with Pharo source trees.
Embedded is certainly out of the question for any real project since its garbage collected and not the most performant cookie in the jar.
For Data science I can see some future, seems just as intuitive and interesting as a Jupyter Notebook actually, but the process can't and will not be the same since I still don't know of a way to save playground snippets unless you literally create classes for it, in which case every model you build gets saved inside of an object, sounds possible but, strange since it is not a the most common workflow in jupyter.
Some of the environment is sometimes glitchy, but it does have continuos development and have not found many hassles.
There is a biased factor from my side: I seem to be wired to understand the syntax and simple object model better than in other languages. To me this feels natural as if I was just writing ideas rather than code, mostly because I feel that there really ain't much in terms of syntax, the language gets out of my way and the IDE feels like the most intuitive environment in the world to me. I can see why some people would find it REALLY weird of counterintuitive tho.
Guess I really am a simple dude. -
For the last 6 months I dived deep in the open-source world. I cried so many times. Lack of recent documentation, a lot of products having multiple ways to install, almost nothing works out of the box and requires additional tweaking.
But... Man is it bloody fast.
After Windows everything seems to have doubled in speed.
C++ is freaking awesome (still feeling disgusted from the syntax though unless it's modern)
And emacs... I'm having a hunch, it was supposed to be it's own operating system for some reason ;D -
Become the best developer I can. Contribute to open source. Master emacs. Make people take my skills and knowledge more seriously.